This section contains information on creating modelsA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info
See in Glossary in external applications, and preparing them for import into Unity.
|Model file formats||Supported and recommended file formats for 3D models.|
|Support for proprietary model file formats||Detailed information on Unity’s support for proprietary model fileA file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. More info
See in Glossary formats.
|Preparing your model files for export||Best practices for preparing your model for export from your external application.|
|Creating models for optimal performance||Best practices for creating models for optimal renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary and animation performance.
|Creating models for animation||How to create models for use with Unity’s Animation System.|