Version: 2019.4
Materials tab
Creating models for optimal performance

Creating models outside of Unity

This section contains information on creating modelsA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info
See in Glossary
in external applications, and preparing them for import into Unity.

Page Description
Model file formats Supported and recommended file formats for 3D models.
Support for proprietary model file formats Detailed information on Unity’s support for proprietary model fileA file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. More info
See in Glossary
formats.
Preparing your model files for export Best practices for preparing your model for export from your external application.
Creating models for optimal performance Best practices for creating models for optimal renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
and animation performance.
Creating models for animation How to create models for use with Unity’s Animation System.
Materials tab
Creating models for optimal performance
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