Version: 2019.4
Materials tab
Meshes introduction

Meshes

This section contains information on working with meshes in Unity.

Wireframe view of the meshes in Unity’s 2020.1 HDRP template example project
Wireframe view of the meshes in Unity’s 2020.1 HDRP template example project
Page Description
Meshes introduction Introductory information about meshes, and key terminology.
Mesh data Information about the data that a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
contains, and how Unity stores that data.
Mesh asset Information about mesh assets, and what the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
shows when you select a mesh asset.
Mesh components Information about components that render meshes.
Using meshes with C# scripts How to work with meshes in C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
.
Level of detail (LOD) for meshes Information about a feature that can reduce the number of GPU operations that Unity requires to render distant meshes.
Compressing mesh data How to compress mesh data to reduce its size, which can improve performance.
Loading texture and mesh data How Unity loads mesh and texture data at runtime.
Materials tab
Meshes introduction
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961