Use the SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Editor to prepare sprites for your Unity project by slicing large textures or sprite sheets into separate sprites.
|Use the Sprite Editor||Learn how to open and use the Sprite Editor.|
|Automatic slicing||Apply automatic slicing to your sprites.|
|Resize polygons||Change the shape, size, and pivot position of your sprites.|
|Custom Outline||Edit the shape of the meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary that Unity renders the sprite texture on.
|Custom Physics Shape||Edit a sprite’s Physics Shape.|
|Secondary Textures||Associate additional textures with edited sprites.|
|Sprite Editor Data Provider API||Add, change, and remove sprite data in a custom importer or editor tool.|