Configurable Joints incorporate all the functionality of the other joint types and provide greater control of character movement. They are particularly useful when you want to customize the movement of a ragdoll and enforce certain poses on your characters. You can also use them to adapt jointsA physics component allowing a dynamic connection between rigidbodies, usually allowing some degree of movement such as a hinge. More info
See in Glossary into highly specialized joints of your own design.
|Edit Joint Angular Limits
|Adds a visual gizmoA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
See in Glossary to the Scene viewAn interactive view into the world you are creating. You use the Scene View to