class in UnityEditor
/
Inherits from:ScriptableObject
/
Implemented in:UnityEditor
Manages Scene Visibility in the editor.
AreAllDescendantsHidden | Checks whether all the descendants of a GameObject are hidden. |
AreAllDescendantsVisible | Checks whether all the descendants are visible. |
AreAnyDescendantsHidden | Checks whether any descendants are hidden. |
ExitIsolation | Exits Isolation Mode. |
Hide | Hides a GameObject, or an Array of GameObjects, and their descendants. |
HideAll | Hides all GameObjects. |
IsCurrentStageIsolated | Checks whether the current stage is in Isolation mode. |
IsHidden | Checks the hidden state of a GameObject and, optionally, its descendants. |
Isolate | Isolates a GameObject and its descendants. |
Show | Shows a GameObject, or an array of GameObjects, and its descendants. |
ShowAll | Shows all GameObjects. |
ToggleVisibility | Toggles the visible state of a GameObject. |
visibilityChanged | The event raised whenever the visibility of a GameObject changes. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |