Version: 2019.2
LanguageEnglish
  • C#

RenderPipelineManager

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Render Pipeline manager.

Static Properties

currentPipelineReturns the instance of the currently used Render Pipeline.

Events

beginCameraRenderingCall that should be issued by an SRP when the SRP begins to render a Camera so that other systems can inject per camera render logic.
beginFrameRenderingCall that should be issued by an SRP when the SRP begins to render so that other systems can inject 'pre render' logic.
endCameraRenderingCall that should be issued by an SRP after the SRP ends to render a Camera so that other systems can inject per camera render logic.
endFrameRenderingCall that should be issued by an SRP when the SRP ends to render so that other systems can inject 'post render' logic.
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