Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

IPurchasingModule

interface in UnityEngine.Purchasing.Extension

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A Unity IAP configuration of one or more stores.

Store implementations must provide an implementation of this interface. Use IPurchasingModule implementations with the ConfigurationBuilder to extend Unity IAP's store functionality.

#pragma strict
class MyPurchasingModule implements IPurchasingModule {
	public function Configure(binder: IPurchasingBinder) {
		binder.RegisterStore("MyManufacturerAppStore", InstantiateMyManufacturerAppStore());
		// Our Purchasing service implementation provides the real implementation.
		binder.RegisterExtension.<IManufacturerExtensions>(new FakeManufacturerExtensions());
	}
	function InstantiateMyManufacturerAppStore() {
		// In your implementation, return platform-appropriate store instead of "null".
		if (Application.platform == RuntimePlatform.Android) {
			return null;
		}
		else {
			return null;
		}
	}
	function IManufacturerExtensions() {
		return null;
	}
}
using UnityEngine;

class MyPurchasingModule : IPurchasingModule { public void Configure(IPurchasingBinder binder) { binder.RegisterStore("MyManufacturerAppStore", InstantiateMyManufacturerAppStore()); // Our Purchasing service implementation provides the real implementation. binder.RegisterExtension<IManufacturerExtensions>(new FakeManufacturerExtensions()); }

IStore InstantiateMyManufacturerAppStore() { // Check for Manufacturer. "Android" used here for the sake of example. // In your implementation, return platform-appropriate store instead of "null". if (Application.platform == RuntimePlatform.Android) { return null; } else { return null; } }

IStoreExtension IManufacturerExtensions() { return null; } }

Public Methods

ConfigureCalled when Unity IAP is loading your module. Register stores and associated extensions using the IPurchasingBinder.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答