Version: 2020.1
Audio High Pass Simple Effect
Microphone

Reverb Zones

Switch to Scripting

Reverb Zones take an Audio ClipA container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
See in Glossary
and distorts it depending where the audio listenerA component that acts like a microphone, receiving sound from Audio Sources in the scene and outputting to the computer speakers. More info
See in Glossary
is located inside the reverb zone. They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one, for example when you are entering a cavern.

Properties

Property: Function:
Min Distance Represents the radius of the inner circle in the gizmoA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
See in Glossary
, this determines the zone where there is a gradually reverb effect and a full reverb zone.
Max Distance Represents the radius of the outer circle in the gizmo, this determines the zone where there is no effect and where the reverb starts to get applied gradually.
Reverb Preset Determines the reverb effect that will be used by the reverb zone.

This diagram illustrates the properties of the reverb zone.

How the sound works in a reverb zone
How the sound works in a reverb zone

Hints

You can mix reverb zones to create combined effects.

Audio High Pass Simple Effect
Microphone
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961