Legacy Documentation: Version 2017.2 (Go to current version)
Import Settings
Asset Packages
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Importing from the Asset Store

The Unity Asset Store is home to a growing library of free and commercial assets created both by Unity Technologies and also members of the community. A wide variety of assets is available, covering everything from textures, models and animations to whole project examples, tutorials and Editor extensions. The assets are accessed from a simple interface built into the Unity Editor and are downloaded and imported directly into your project.

Unity users can become publishers on Asset Store, and sell content they have created. To find out more, see Asset Store information on Asset Store Publishing.

Asset Store access and navigation

You can open the Asset Store window by selecting Window > Asset Store from the main menu. On your first visit, you will be prompted to create a free user account which you will use to access the Store subsequently.

The Asset Store front page.
The Asset Store front page.

The Store provides a browser-like interface which allows you to navigate either by free text search or by browsing packages and categories. To the left of the main tool bar are the familiar browsing buttons for navigating through the history of viewed items:-

To the right of these are buttons for viewing the Download Manager and for viewing the current contents of your shopping cart.

The Download Manager allows you to view the packages you have already bought and also to find and install any updates. Additionally, the standard packages supplied with Unity can be viewed and added to your project with the same interface.

The Download Manager.
The Download Manager.

Location of downloaded Asset files

You will rarely, if ever, need to access the files downloaded from the Asset Store directly. However, if you do need to, you can find them in

~/Library/Unity/Asset Store

…on the Mac and in

  C:\Users\accountName\AppData\Roaming\Unity\Asset Store

…on Windows. These folders contain subfolders that correspond to particular Asset Store vendors - the actual asset files are contained in the appropriate subfolders.