Legacy Documentation: Version 2017.2 (Go to current version)
Meshes
Mesh Filter
Other Versions

Material

Switch to Scripting

Materials are used in conjunction with Mesh Renderers, Particle Systems and other rendering components used in Unity. They play an essential part in defining how your object is displayed.

A typical Material inspector
A typical Material inspector

Properties

The properties that a Material’s inspector displays are determined by the Shader that the Material uses. A shader is a specialised kind of graphical program that determines how texture and lighting information are combined to generate the pixels of the rendered object onscreen. See the manual section about Shaders for in-depth information about how they are used in a Unity project.

Did you find this page useful? Please give it a rating:

Meshes
Mesh Filter
Copyright © 2020 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961