Legacy Documentation: Version 2017.2 (Go to current version)
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The Button control responds to a click from the user and is used to initiate or confirm an action. Familiar examples include the Submit and Cancel buttons used on web forms.

A Button.
A Button.


Property: Function:
Interactable Will this component will accept input? See Interactable.
Transition Properties that determine the way the control responds visually to user actions. See Transition Options.
Navigation Properties that determine the sequence of controls. See Navigation Options.


Property: Function:
On Click A UnityEvent that is invoked when when a user clicks the button and releases it.


The button is designed to initiate an action when the user clicks and releases it. If the mouse is moved off the button control before the click is released, the action does not take place.

The button has a single event called On Click that responds when the user completes a click. Typical use cases include:

  • Confirming a decision (eg, starting gameplay or saving a game)
  • Moving to a sub-menu in a GUI
  • Cancelling an action in progress (eg, downloading a new scene)