The 2D Raycaster raycasts against 2D objectsA 2D GameObject such as a tilemap or sprite. More info
See in Glossary in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary. This allows messages to be sent to 2D physics objects that implement event interfaces. The CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary needs to be used and will be added to the GameObject if the Physics 3D Raycaster is not added to the Camera GameObject.
For more Raycaster information see Raycasters.
|Event Camera||The camera that will generate rays for this raycaster.|
|Priority||Priority of the caster relative to other casters.|
|Sort Order Priority||Priority of the raycaster based upon sort order.|
|Render Order Priority||Priority of the raycaster based upon render order.|