Version: 2022.3
言語: 日本語
Constant Force 2D
Area Effector 2D

Effector 2D

Use Effector 2D components with Collider 2D components to direct the forces of physics when GameObject colliders come into contact with each other. You can use the following Effectors 2D components in Unity:

トピック 説明
Area Effector 2D Use Area Effector 2D to arbitrarily vary force and angle magnitude.
Buoyancy Effector 2D Use Buoyancy Effector 2D to simulate buoyancy, fluid flow and fluid drag.
Point Effector 2D Use Point Effector 2D to attract or repulse against a given source point.
Platform Effector 2D Use Platform Effector 2D to create platform behavior, such as one-way collisions.
Surface Effector 2D Use Surface Effector 2D to create conveyor belts.

その他の参考資料

Constant Force 2D
Area Effector 2D
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961