Version: 2019.3
Modifying Source Assets Through Scripting
Scenes

Creating Gameplay

Unity empowers game designers to make games. What’s really special about Unity is that you don’t need years of experience with code or a degree in art to make fun games. There are a handful of basic workflow concepts needed to learn Unity. Once understood, you will find yourself making games in no time. With the time you will save getting your games up and running, you will have that much more time to refine, balance, and tweak your game to perfection.

This section will explain the core concepts you need to know for creating gameplay mechanics. The majority of these concepts require you to write ScriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
. For an overview of creating and working with Scripts, read the Scripting page.

Modifying Source Assets Through Scripting
Scenes
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