Version: 2019.3
Tilemap Renderer
Creating Tiles

Tile Assets

TilesA simple class that allows a sprite to be rendered on a Tilemap. More info
See in Glossary
are AssetsAny media or data that can be used in your game or Project. An Asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some Asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary
that are arranged on TilemapsA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary
to construct a 2D environment. Each Tile references a selected SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
, which is then rendered at the Tile’s location on the Tilemap Grid.

Tile Asset icon
Tile Asset icon

Asset properties

Inspector window
Inspector window
Property Function
Preview Displays a visual preview of the Tile with the selected Sprite.
Sprite Select the Sprite texture to be rendered on this Tile. Click the circle icon to the right to open the object picker window to select from the available Sprite Assets, or drag a Sprite directly onto this box.
Color Tints the Tiles placed on this Tilemap with the selected Color. When set to white, the Tiles are rendered with no tint.
Collider Type Defines the shape of the ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary
generated for the Tile.
    None No Collider is generated.
    Sprite The Collider shape is generated based on the selected Sprite’s outline.
    Grid The Collider shape is based on a cell of the Tilemap. The shape of a cell depends on the Cell Layout selected for the Tilemap.

  • Tilemaps added in 2017.2 NewIn20172
Tilemap Renderer
Creating Tiles
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961