struct in UnityEditor.AssetImporters
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CloseRepresents how a texture should be generated from calling TextureGenerator.GenerateTexture.
assetPath | Path where the Asset will be placed. |
enablePostProcessor | When set to true, the AssetPostprocessor hooks will be called during texture generation. The following will hold for any AssetPostprocessors triggered through TextureGenerator.GenerateTexture - When the postprocessor is invoked AssetPostprocessor.assetPath will be set to the assetPath value in this structure. - The value of AssetPostprocessor.context will be set to null. - Only OnPostprocessTexture, OnPostprocessCubemap, ... is called. The OnPreprocessTexture functions are not called. |
platformSettings | Platform settings for generating the texture. |
qualifyForSpritePacking | Indicates if the Sprite generated can be used for atlas packing. |
secondarySpriteTextures | Secondary textures for the generated Sprites. |
sourceTextureInformation | Texture format for the image data. |
spriteImportData | Sprite Asset generation data. |
spritePackingTag | Tag used for Sprite packing. |
textureImporterSettings | Settings for generating texture. |
TextureGenerationSettings | The Constructor initializes to most common value based on the TetureImporterType you pass in. |