class in UnityEditor
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CloseA class containing methods to assist with clipboard operations.
canCopyGameObject | Optional filtering functions invoked to determine if a GameObject can be copied before any action is taken. |
canCutGameObject | Optional filtering functions invoked to determine if a GameObject can be cut before any action is taken. |
canDuplicateGameObject | Optional filtering functions invoked to determine if a GameObject can be duplicated before any action is taken. |
copyingGameObjects | Event triggered before the selected GameObjects are copied to the clipboard. |
cuttingGameObjects | Event triggered before the selected GameObjects are cut to the clipboard. |
duplicatedGameObjects | Event triggered after GameObjects have been duplicated. |
duplicatingGameObjects | Event triggered before GameObjects are about to be duplicated. |
pastedGameObjects | Event triggered after GameObjects are pasted from the clipboard. |
rejectedGameObjects | Event triggered after the filtering process of canCopyGameObject, canCutGameObject or canDuplicateGameObject receiving an array of GameObjects which did not pass the filtering functions. |