Set up your development environment to write, test, and debug your Unity C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary effectively.
Topic | Description |
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Integrated development environment (IDE) support | Choose one of the major code editors with integrated support for Unity projects to use as the development environment for your scripts. |
Debug C# code in Unity | Track down bugs in your scripts by attaching external debuggers and stepping through your project code as it executes. |
Stack trace logging | Configure the level of stack trace information shown in Unity’s log files and console to help track down problems in your scripts. |
Write and run tests | Use the Unity Test Framework to write and run automated tests for your Unity C# code. |
Roslyn analyzers and source generators | Use analyzers to inspect your code for style, quality, and other issues. |