A Projector allows you to project a Material onto all objects that intersect its frustum. The Material must use the Projector/Light or Projector/Multiply shaders, available in Unity’s Standard Assets.
You can use a Projector to create:
The Projector component is only compatible with the Built-in Render Pipeline and the availability of a alternative solution depends on which render pipeline you are using.
|Built-in Render Pipeline
|The Built-in Render Pipeline is compatible with the Projector component.
|Universal Render Pipeline (URP)
|URP is not compatible with the Projector component. URP does not currently include an alternative solution.
|High Definition Render Pipeline (HDRP)
|HDRP is not compatible with the Projector component. However, HDRP includes the Decal Projector component which you can use to project Materials into your Scene.
Standard Assets contains example Prefabs that demonstrate the use of Projector components.
To use the Prefabs:
You can use the Prefab as is in your Project, modify it, or examine it to see how it is configured.
|Near Clip Plane
|Los objetos situados delante del plano del clip cercano no se proyectarán.
|Far Clip Plane
|Objects beyond this distance will not be projected upon.
|Field Of View
|The field of view in degrees. This is only used if the Projector is not Orthographic.
|This allows you to tune the height and width of the Projector.
|If enabled, the Projector will be Orthographic instead of perspective.
|The Orthographic size of the Projection. This is only used if Orthographic is enabled.
|The Material that will be projected.
|Objects in Layers that you specify here will not be projected upon. The default value is None.
When configuring a Material to use with the Projector/Light and Projector/Multiply shaders, be aware of the following:
Falloff texture (if present):