class in Unity.Hierarchy
/
Implemented in:UnityEngine.HierarchyCoreModule
Provides a base class for hierarchy node type handlers.
Hierarchy | Get the Hierarchy owning this handler. |
AcceptChild | Determines if a node type handler can accept a specified node as a child. |
AcceptParent | Determines if a node type handler can accept a specified node as a parent. |
Dispose | Disposes this hierarchy node type handler to free up resources. |
GetNodeType | Retrieves the hierarchy node type for this hierarchy node type handler. |
GetNodeTypeName | Retrieves the hierarchy node type name for this hierarchy node type handler. |
SearchMatch | Determines if a node matches the search query. |
ChangesPending | Callback that determines if pending changes from a registered node type handler need to be applied to the hierarchy. When the hierarchy is updated, ChangesPending is called on all registered node ype handlers. If they return true, then IntegrateChanges is called on them. If they return false, then IntegrateChanges is not called on them. |
IntegrateChanges | Callback that determines if changes from an update need to be integrated into the hierarchy. IntegrateChanges is called after ChangesPending returns true. When the hierarchy is updated, ChangesPending is called on all registered node ype handlers. If they return true, then IntegrateChanges is called on them. If they return false, then IntegrateChanges is not called on them. |
SearchBegin | Called when a new search query begins. |
SearchEnd | Called when a search query ends. |