class in UnityEngine.Rendering
/
Inherits from:Object
/
Implemented in:UnityEngine.CoreModule
Script interface for Graphics Settings.
| allConfiguredRenderPipelines | An array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides. | 
| cameraRelativeLightCulling | Enable or disable using the camera position as the reference point for culling lights. | 
| cameraRelativeShadowCulling | Enable or disable using the camera position as the reference point for culling shadows. | 
| currentRenderPipeline | The RenderPipelineAsset that defines the active render pipeline for the current quality level. | 
| currentRenderPipelineAssetType | The type of the currently active RenderPipelineAsset, or null if there's no currently active Asset. | 
| defaultGateFitMode | Stores the default value for the GateFit property of newly created Cameras. | 
| defaultRenderingLayerMask | Stores the default value for the RenderingLayerMask property of newly created Renderers. | 
| defaultRenderPipeline | The RenderPipelineAsset that defines the default render pipeline. | 
| disableBuiltinCustomRenderTextureUpdate | Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop. | 
| isScriptableRenderPipelineEnabled | If the value is true, a Scriptable Render Pipeline is active. | 
| lightProbeOutsideHullStrategy | Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull. | 
| lightsUseColorTemperature | Whether to use a Light's color temperature when calculating the final color of that Light." | 
| lightsUseLinearIntensity | If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. | 
| logWhenShaderIsCompiled | If this is true, a log entry is made each time a shader is compiled at application runtime. | 
| realtimeDirectRectangularAreaLights | Is the current render pipeline capable of rendering direct lighting for rectangular area Lights? | 
| renderPipelineAsset | Deprecated, use GraphicsSettings.defaultRenderPipeline instead. | 
| transparencySortAxis | An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. | 
| transparencySortMode | Transparent object sorting mode. | 
| useScriptableRenderPipelineBatching | Enable/Disable SRP batcher (experimental) at runtime. | 
| videoShadersIncludeMode | If and when to include video shaders in the build. | 
| GetCustomShader | Get custom shader used instead of a built-in shader. | 
| GetGraphicsSettings | Provides a reference to the GraphicSettings object. | 
| GetRenderPipelineSettings | Gets the RenderPipelineGlobalSettings asset assigned to the given RenderPipeline asset. | 
| GetSettingsForRenderPipeline | Get the registered RenderPipelineGlobalSettings for the given RenderPipeline. | 
| GetShaderMode | Get built-in shader mode. | 
| HasShaderDefine | Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline. | 
| SetCustomShader | Set custom shader to use instead of a built-in shader. | 
| SetShaderMode | Set built-in shader mode. | 
| Subscribe | Subscribe to changes of properties in the IRenderPipelineGraphicsSettings. | 
| TryGetCurrentRenderPipelineGlobalSettings | Obtains the current active pipeline RenderPipelineGlobalSettings. | 
| TryGetRenderPipelineSettings | Gets a IRenderPipelineGraphicsSettings from the GraphicsSettings and returns if the setting is found. | 
| Unsubscribe | Cancels any subscription to changes of properties of a settings object implemented with the IRenderPipelineGraphicsSettings interface. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |