Version: 2018.4
Transform
Deactivating GameObjects

Creating components with scripting

Scripting (or creating scripts) is writing your own additions to the Unity Editor’s functionality in code, using the Unity Scripting API.

When you create a script and attach it to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
, the script appears in the GameObject’s InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, allowing you to inspect and edit the values. More info
See in Glossary
just like a built-in component. This is because scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
become componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary
when you save them in your project.

In technical terms, any script you make compiles as a type of component, so the Unity Editor treats your script like a built-in component. You define the members of the script to be exposed in the Inspector, and the Editor executes whatever functionality you’ve written.

Read more about creating and using scripts in the Scripting section of this User Manual.

Transform
Deactivating GameObjects
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961