Version: 2018.4
Timeline overview
Creating a Timeline Asset and Timeline instance

Using the Timeline window

Use the TimelineGeneric term within Unity that refers to all features, windows, editors, and components related to creating, modifying, or reusing cut-scenes, cinematics, and game-play sequences. More info
See in Glossary
window to create Timeline AssetsRefers to the tracks, clips, and recorded animation that comprise a cinematic, cut-scene, game-play sequence, or other effect created with the Timeline Editor window. A Timeline Asset does not include bindings to the GameObjects animated by the Timeline Asset. The bindings to scene GameObjects are stored in the Timeline instance. The Timeline Asset is Project-based. More info
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and Timeline instancesRefers to the link between a Timeline Asset and the GameObjects that the Timeline Asset animates in the scene. You create a Timeline instance by associating a Timeline Asset to a GameObject through a Playable Director component. The Timeline instance is scene-based. More info
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, record animation, schedule animation, and create cinematic content. This section shows you how to do the following tasks:


  • 2019–08–20 Page published
Timeline overview
Creating a Timeline Asset and Timeline instance
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