Baked Indirect mode

Shadowmask mode

Shadowmask mode is a lighting mode shared by all Mixed Lights in a Scene. To set Mixed lighting to Shadowmask, open the Lighting window (menu: Window > RenderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
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> Lighting Settings), click the Scene tab, navigate to Mixed LightingA Light Mode for creating indirect lighting, shadowmasks and subtractive lighting. Indirect lighting gets baked into lightmaps and light probes. Shadowmasks and light probes occlusion get generated for baked shadows. More info
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and set the Lighting Mode to ShadowmaskA Texture that shares the same UV layout and resolution with its corresponding lightmap. More info
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You also need to select the desired Shadowmask mode to use from the Quality settings (menu: Edit > Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. More info
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, then select the Quality category):

  • Shadowmask: Static GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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    that cast shadows always use baked shadows.
  • Distance ShadowmaskA version of the Shadowmask lighting mode that includes high quality shadows cast from static GameObjects onto dynamic GameObjects. More info
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    : Unity uses real-time shadows up to the Shadow Distance, and baked shadows beyond.

See documentation on Mixed lighting and Light modesA Light property that defines the use of the Light. Can be set to Realtime, Baked and Mixed. More info
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to learn more about the other modes available.

  • 2017–09–18 Page amended with limited editorial review

  • Shadowmask modes added to Quality Settings in 2017.1 NewIn20171