Version: 2018.3 (switch to 2019.1 )
Instantiating Prefabs at runtime
Conventional Game Input
Other Versions

Input

Unity supports the most conventional types of input device used with games (such as controllers, joypads, keyboard and mouse) but also the touchscreens and movement-sensing capabilities of mobile devices. It also supports input from VR and ARAugmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects.
See in Glossary
systems (see XR input).

Additionally, Unity can make use of a computer’s microphone and webcam to input audio and video data. See the Audio and Graphics sections of the manual for further information.

Did you find this page useful? Please give it a rating:

Instantiating Prefabs at runtime
Conventional Game Input
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961