Version: 2018.3 (switch to 2019.1 )
Instantiating Prefabs at runtime
Conventional Game Input
Other Versions

Input

Unity supports the most conventional types of input device used with games (such as controllers, joypads, keyboard and mouse) but also the touchscreens and movement-sensing capabilities of mobile devices. It also supports input from VR and ARAugmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects.
See in Glossary
systems (see XR input).

Additionally, Unity can make use of a computer’s microphone and webcam to input audio and video data. See the Audio and Graphics sections of the manual for further information.

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