NetworkServer
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Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post and the FAQ. |
NetworkServer is a High-Level-API class that manages connections from multiple clients.
Properties
| Property: |
Function: |
| active |
Checks if the server has been started. |
| connections |
A list of all the current connections from clients. |
| dontListen |
If you enable this, the server will not listen for incoming connections on the regular network port. |
| handlers |
Dictionary of the message handlers registered with the server. |
| hostTopology |
The host topology that the server is using. |
| listenPort |
The port that the server is listening on. |
| localClientActive |
True if a local client is currently active on the server. |
| localConnections |
A list of local connections on the server. |
| maxDelay |
The maximum delay before sending packets on connections. |
| networkConnectionClass |
The class to be used when creating new network connections. |
| numChannels |
The number of channels the network is configure with. |
| objects |
This is a dictionary of networked objects that have been spawned on the server. |
| serverHostId |
The transport layer hostId used by this server. |
| useWebSockets |
This makes the server listen for WebSockets connections instead of normal transport layer connections. |
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