Version: Unity 6 (6000.0)
Language : English
Texture maps
Introduction to normal maps (bump mapping)

Normal maps

Resources for using normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
See in Glossary
textures to add surface detail such as bumps, grooves, and scratches that catch the light.

Page Description
Introduction to surface normals Learn about surface normals, which are the perpendicular direction that point away from the surface.
Introduction to normal maps Learn about how normal maps work, and the difference between bump mapsAn image texture used to represent geometric detail across the surface of a mesh, for example bumps and grooves. Can be represented as a heightmap or a normal map. More info
See in Glossary
, normal maps and height maps.
Import a normal map Render normal maps from a 3D application.
Texture maps
Introduction to normal maps (bump mapping)
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