Late Binding is the name of a process in which you load or swap in the desired Sprite Atlas at run time via the Sprite Atlas API. This is necessary when the build doesn’t automatically load a prepared Sprite Atlas at run time (for example, when no Sprite Atlases are included in the build.
런타임 시점에 스프라이트 아틀라스의 콘텐츠를 검색해서 가져오려면 다음 단계를 따르십시오.