Version: 2022.1
언어: 한국어
Rigidbody component reference
Collision

Constant Force component reference

Constant Force adds constant forces to a Rigidbody. This is useful for GameObject movement that accelerates over time.

If you add a Constant Force component to a GameObject that does not have a Rigidbody, Unity automatically creates and adds a Rigidbody to the same GameObject.

For more details, see Apply constant force to a Rigidbody.

프로퍼티

For all values, a higher value produces a stronger force, which in turn produces a faster initial velocity.

프로퍼티: 기능:
Force Define the direction of the linear force. The XYZ vectors refer to the scene’s global axes.
Relative Force Define the direction of the linear force. The XYZ vectors refer to the Rigidbody’s local axes.
Torque Define the global axes that the Rigidbody rotates around.
Relative Torque Define the local axes that the Rigidbody rotates around.
Rigidbody component reference
Collision
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