Navigation events occur at runtime when the user presses the D-pad, moves a joystick, or presses the Escape
, Enter
or arrow keys. They’re an indicator that the user is trying to navigate the UI, but they’re not limited to a specific input device, such as a keyboard. The difference from a Focus](UIE-Focus-Events.html) event is that the navigation event doesn’t require the focus to move to a new UI element.
모든 내비게이션 이벤트의 기본 클래스는 NavigationEventBase입니다.
All navigation events trickle down, bubble up, and are cancellable, but it’s recommended to listen to these events during the bubble-up propagation phase. This is because navigation events are triggered by input events that might also be used to interact with individual controls. For example, a button will react to a press of the Enter
key with a button click, and it will cancel the NavigationSubmitEvent
. Listening to these events during the bubble-up phase makes sure that they’re navigation events.
이벤트 | 설명 | 트리클다운 | 버블업 | 취소 가능 |
---|---|---|---|---|
NavigationMoveEvent | 사용자가 이동 입력을 수행할 때 전송됩니다. | ✔ | ✔ | ✔ |
NavigationCancelEvent | 사용자가 취소 입력을 수행할 때 전송됩니다. | ✔ | ✔ | ✔ |
NavigationSubmitEvent | 사용자가 제출 입력을 수행할 때 전송됩니다. | ✔ | ✔ | ✔ |
The NavigationMoveEvent
is sent when the user presses the D-pad, moves a joystick, or presses the arrow keys.
Some controls will use the arrow keys for their own functionality. For example, the ListView allows the user to select items using the up and down arrow keys. In this case, the control will cancel the NavigationMoveEvent
and the event won’t enter the bubble-up phase.
direction
: 내비게이션 방향입니다. (None
, Left
, Up
, Right
, Down
)
move
: The move vector. If the event was triggered by an analog axis input, like a joystick, this property gives access to the directional vector.
The NavigationCancelEvent
is triggered when the user cancels the current navigation action, such as by pressing the `Escape`` key on the keyboard. It’s important to note that this event doesn’t affect the currently focused element, which means that the UI element that had focus before the cancellation remains selected.
The NavigationSubmitEvent
is triggered when the user presses the submit button, such as by pressing the `Enter`` key on the keyboard.
If a control handles the event itself, it cancels the event, preventing it from entering the bubble-up phase. For example, a TextField that has the focus will stop the NavigationSubmitEvent
from bubbling up. On the other hand, a focusable Label or Image will allow the NavigationSubmitEvent
to bubble up to its parent elements, allowing them to handle the event if needed.
The following code example shows how to register callbacks for navigation events in a runtime UI:
using UnityEngine.UIElements;
public class MyNavigationHandler : MonoBehaviour
{
void OnEnable()
{
// Get a reference to the root visual element
var uiDocument = GetComponent<UIDocument>();
var rootVisualElement = uiDocument.rootVisualElement;
// Register for navigation events
rootVisualElement.RegisterCallback<NavigationCancelEvent>(OnNavCancelEvent);
rootVisualElement.RegisterCallback<NavigationMoveEvent>(OnNavMoveEvent);
rootVisualElement.RegisterCallback<NavigationSubmitEvent>(OnNavSubmitEvent);
}
private void OnNavSubmitEvent(NavigationSubmitEvent evt)
{
Debug.Log($"OnNavSubmitEvent {evt.propagationPhase}");
}
private void OnNavMoveEvent(NavigationMoveEvent evt)
{
Debug.Log($"OnNavMoveEvent {evt.propagationPhase} - move {evt.move} - direction {evt.direction}");
}
private void OnNavCancelEvent(NavigationCancelEvent evt)
{
Debug.Log($"OnNavCancelEvent {evt.propagationPhase}");
}
}