As with any kind of development, it’s good practice to add tests to your package. There are three things you must do to set up tests on your package:
You can add your test files to the Tests folder of your package in the Editor
and Runtime
subfolders. For example, a simple package with tests might look something like this:
<package-root>
├── package.json
├── Editor
│ ├── <company-name>.<package-name>.Editor.asmdef
│ └── EditorExample.cs
├── Runtime
│ ├── <company-name>.<package-name>.asmdef
│ └── RuntimeExample.cs
└── Tests
├── Editor
│ ├── <company-name>.<package-name>.Editor.Tests.asmdef
│ └── EditorExampleTest.cs
└── Runtime
├── <company-name>.<package-name>.Tests.asmdef
└── RuntimeExampleTest.cs
Each of those subfolders must contain an .asmdef
file, which provides references to the Editor and Runtime assemblies. The assembly definition files also provide a reference to the test assembly files. For more information, refer to Assembly definition files for tests.
어셈블리 정의 파일을 직접 편집할 수 있습니다. 다음의 레퍼런스를 추가해야 합니다.
속성 | 타입 | 설명 |
---|---|---|
name | String | 파일 확장자가 없는 어셈블리 이름입니다. |
references | 문자열 배열 | References to the Editor and Runtime assemblies. Assembly definition files require different references, depending on the test type: - For Editor tests, add a reference to the package’s Editor and Runtime assemblies. - For Runtime tests, add a reference to the package’s Runtime assembly only. |
optionalUnityReferences | 문자열 배열 | This list of Unity references must include "TestAssemblies" to mark the assembly as a test assembly. This adds references to the nunit.framework.dll and UnityEngine.TestRunner.dll libraries to the Assembly Definition. |
includePlatforms | 문자열 배열 | For the Editor test, this list of platforms must include the "Editor" platform. |
Tip: You can also edit the assembly definition files in the Inspector. Refer to Assembly Definitions for more information.
The editor test .asmdef
file looks like this:
{
"name": "MyCompany.MyPackage.Editor.Tests",
"references": [
"MyPackage.Editor",
"MyPackage"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": []
}
The runtime test .asmdef
file looks like this:
{
"name": "MyCompany.MyPackage.Tests",
"references": [
"MyPackage"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [],
"excludePlatforms": []
}
내장된 패키지의 경우에는 내장된 패키지가 개발 중이므로 테스트를 명시적으로 활성화할 필요가 없습니다.
하지만 다른 종속성 타입의 경우에는 testables 속성을 프로젝트 매니페스트에 추가하고 실행할 테스트가 있는 패키지의 이름을 추가해야 합니다. 여기에는 프로젝트의 직접 및 간접 종속성이 포함됩니다. 예를 들어 다음과 같습니다.
{
"dependencies": {
"com.unity.some-package": "1.0.0",
"com.unity.other-package": "2.0.0",
"com.unity.yet-another-package": "3.0.0",
},
"testables": ["com.unity.some-package", "com.unity.other-package"]
}
This example adds tests for the com.unity.some-package and com.unity.other-package packages in Unity’s Test Framework package.
Note: You might need to import the package again, because the test framework doesn’t always immediately pick up changes to the testables
attribute.