Version: 2020.3
ShaderLab command: ZTest
ShaderLab legacy functionality

ShaderLab command: ZWrite

Sets whether the depth buffer contents are updated during rendering. Normally, ZWrite is enabled for opaque objects and disabled for semi-transparent ones.

Disabling ZWrite can lead to incorrect depth ordering. In this case, you need to sort geometry on the CPU.

렌더 파이프라인 호환성

Feature name 빌트인 렌더 파이프라인 유니버설 렌더 파이프라인(URP) 고해상도 렌더 파이프라인(HDRP) Custom SRP
ZWrite 지원 지원 지원 지원

사용법

This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.

Signature Example syntax 기능
ZWrite [state] ZWrite Off Enables or disables writing to the depth buffer.

Valid parameter values

파라미터 기능
상태 On Enables writing to the depth buffer.
Off Disables writing to the depth buffer.

예제

This example code demonstrates the syntax for using this command in a Pass block.

Shader "Examples/CommandExample"
{
    SubShader
    {
         // The rest of the code that defines the SubShader goes here.

        Pass
        {    
              // Disables writing to the depth buffer for this Pass
              ZWrite Off
            
              // The rest of the code that defines the Pass goes here.
        }
    }
}

This example code demonstrates the syntax for using this command in a SubShader block.

Shader "Examples/CommandExample"
{
    SubShader
    {
         // Disables writing to the depth buffer for this SubShader
         ZWrite Off

         // The rest of the code that defines the SubShader goes here.        

        Pass
        {    
              // The rest of the code that defines the Pass goes here.
        }
    }
}
ShaderLab command: ZTest
ShaderLab legacy functionality
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